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WEB DEVELOPERS RACE FOR THEIR STAKE
IN $50,000 ULTIMATE FUSEWORKS
GAME COMPETITION

SANTA CLARA, CALIF. (April 28, 1997) - Fuseworks today launched its "Ultimate Fuseworks Game Competition" to find the best demonstration of a multi-user game developed using the new Fuseworks Server 1.0 technology.

Announced at the Computer Game Developers' Conference, Fuseworks president Robert Muise promised to reward the best "Fused" game with a grand prize of $25,000 and other cash prizes totaling $50,000. Prize packages from Corel and other Web technology and content sponsors will be announced over the next several weeks. Fuseworks will be exhibiting at the conference and more information about the contest can be found at Booth # 1544.

"We're very excited about introducing the Fuseworks Server and SDK products at CGDC with this competition," said Muise. "Game developers are driving multi-player applications on the Web and we look forward to showing off how they leverage our technology to the rest of the world."

Editors from leading Internet publications and members of the Shockwave, Java, and game development communities will serve as judges, giving participants prestigious visibility within the gaming industry. The contest will run from April 28 through September 30, 1997. Games selected will also be included in a special area of the Fuseworks site and the focal point of other planned marketing and branding strategies. Games and applications such as TechnoHell and Battlefield.net were created by Fuseworks to demonstrate its technology and can be accessed free of charge at http://www.fuseworks.com.

Bridging networking capabilities of the Internet with the powerful application development facilities of the Fuseworks Server, developers will be able to host multimedia applets within a multi-user environment. The Fuseworks Server will also help Internet Service Providers provide enhanced service and more compelling content to their users while aiding in more balanced distribution of information across the network.

Fuseworks SDK enables Web developers to create multi-player content that can be viewed through Netscape Navigator or Microsoft Explorer. Using Java or Shockwave in conjunction with Fuseworks SDK, the developer is able to create multi-user environments without the current need for server-side CGI programming. The need for CGI is replaced by the robust functionality built into the Fuseworks Server, greatly reducing development time and cost.

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